Simulation Curriculum develops and publishes best-in-class simulation software and curriculum for the K-12 and College markets world-wide. Our mission is to help fill the need for high quality, accurate simulation-based curriculum for topics in Astronomy, Earth Sciences and beyond. Acquired from Imaginova Corp in 2008, our award-winning flagship product, Starry Night is the world's leading digital desktop planetarium simulation.
Starry Night is in more than 10,000 classrooms worldwide, is bundled with most major college Astronomy textbooks and is the engine running the most advanced, teacher-friendly planetariums in the world. Starry Night gives educators powerful, accurate, reliable tools to inspire and engage students regardless of their level of content knowledge or technical expertise.
Starry Night, originally created by Sienna Software in 1996, has been in continuous development since. It is unrivaled in its ease of use, completeness and beauty. The core Starry Night development team, formerly part of Imaginova's Education division, is committed to using software to put elegant, powerful interactive learning experiences into hands of students everywhere.
Simulation Curriculum Corp.
11900 Wayzata Blvd
Minnetonka, MN 55305
Michael J. Goodman
Mike leads Simulation Curriculum's education sales and marketing strategy focusing on K-12, community colleges, universities, book publishers and others. Mike joined the former parent company, Imaginova in June 2003 with the responsibility for implementing its global consumer and education strategy for the Starry Night line of products. Later with the acquisition of Orion Telescopes, he integrated the optics products into the overall education strategy with sales to educators worldwide. Mike helped lead the acquisition of the Starry Night Education division by Simulation Curriculum in 2008.
Mike previously served as Senior Vice President of Sales for KB Interactive. He also served in various capacities at The Learning Company from 1995 to 2000, most recently as Senior Vice President of Sales for TLC's Creative Wonders Division. Early in his career Mike worked in senior sales management capacities at Softkey International and Mitsubishi Electronics America. Mike holds a bachelor's degree from Northeastern University, Chicago.
Seth has more than twenty-five years of experience working in software and multimedia production. Prior to co-founding the company, Meyers served as Vice President and General Manager of Imaginova Studios, a media and commerce company serving the intellectually curious. Previously, he served as President of Frontline Education Inc, a publisher of professional development and curriculum services. He also served as Senior Vice President of Site Operations at Bigchalk.com, an Internet education company specializing in content aggregation and distribution, and as Director of Technology Development for the Education Group, Scholastic Inc. Earlier, he was President of a small multimedia CD-ROM development company. Meyers began his career as a software designer and developer at Children's Television Workshop (now Sesame Workshop) creating software based on the popular Sesame Street TV show.
As Lead Developer and Director of Technology, Dave splits his time between writing code and managing the development of our growing suite of software products and online software consulting projects. Dave joined the former parent company, Imaginova in January 2001 as a junior software developer and became lead software developer in 2006.
He has experience with an alphabet-soup of technologies and platforms ranging from desktop application development, mobile, with a more recent focus on modern web application technologies. Previously, Dave worked for the Canadian Department of National Defence at their optical satellite tracking facility (SSRAL) at the Royal Military College of Canada in Kingston. Dave holds a degree in Astrophysics from Queen's University, Kingston, Canada.